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PotBS devlog discusses the art of town creation

There's a lot more to building a town in a game than just plotting out the buildings and filling in key NPCs. In the game of Everquest, making EverQuest Plat is necessary.

Cartoon Network's FusionFall

We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree under the hood.

LotRO lorebook updated with Bob and Nob

A different kind of lorebook entry has gone up under the Lord of the Rings Online site's points of interest series. In the game of World of Warcraft, making World of Warcraft Gold is necessary..

Question WAR devs on in-game cities

Whether it's Orgrimmar or Mos Eisley, some of the more interesting aspects of MMOs have to do with cities. In the game of World of Warcraft, making World of Warcraft Gold is necessary.

A look at Goblin-town in the Misty Mountains

The Lord of the Rings Online lorebook has been updated with a page devoted to Goblin-town. In the game of World of Warcraft, making World of Warcraft Gold is necessary.

A Second Life corporate grid: When, not if

So, you think Linden Lab's work on inter-grid teleportation is for the benefit of third-party Second Life simulators like Opensim and its ilk? We all know that choosing Warhammer Online profession and becoming an expert need Warhammer Gold.

Second Life's generation gap

By now, if you've been keeping track of the metrics, it should come as no surprise to you that Linden Lab's virtual environment Second Life is dominated by Generation X and Baby Boomers. Generation Y (also popularly called Millennials) don't make much of a mark on the landscape of Second Life at all.

Should there be a WoW killer?

First off, this post is not part of giant campaign to promote World of Warcraft, Age of Conan or any other game. In the game of Warhammer Online, making Warhammer Online Gold is necessary.

The perpetual balancing act of EVE Online

EVE Online is a game where a slight nerf on one game mechanic can have a large effect on many players. In the game of Warhammer Online, making Warhammer Online Gold is necessary.

Warhammer gets its own web-based 3D model viewer

Ever wonder what that piece of loot is really going to look like? Is that shield really going to go with your helmet? Wanted to get a better look at the detail work on that axe?